![]() ![]() If they're strong enough to be there, of course. This extends to the battlefield for the next fight, too, so have them stay adjacent to each other throughout. Just select one character to read the fortune of, see which character they're thinking about, and then have the two share a meal at the cafe. Once you have the Fortune Teller unlocked back at the Somnial, you'll be able to speed up two character's Support rank. You can even abuse this in easy missions by just repeating it turn after turn. If you have one with a skill like Summon Doubles, bringing them out will almost always increase your Support rank one whole level between that character and their equipped Emblem. ![]() Again, it's better than nothing.Īnd the same goes for Emblems. Even if they don't serve a purpose that turn, using skills like Reposition, Chain Guard, and Pivot will all award Support points between the two affected characters. You won't have much of a choice early on when your army is small, Emblem rings are sparse, and the enemy is miles away - it happens.īut around the second half of the game, all of your characters should have some Class skills and inherited skills they can use in their turn. Alear and two units you choose to dine with at the cafe will receive a stat boost from the chosen meal, and Alear can get another boost for the upcoming battle by doing squats or sit-ups with the gang. Speaking of stat boosts, you can supercharge a few units in your squad simply by making use of the facilities on the Somnial. That way you can go into the next fight with a slight stat boost. To avoid disappointment, it's best to use the Arena not as a way to grind levels on a single character, but to tip anyone who ended the last mission with a lot of experience points over the edge to their next level. This makes it very difficult for your chosen unit to reliably win the fight, dramatically decreasing the experience points they earn. ![]() The thing is, though, you can't pick your opponent. Relax, unwind, train up, and get those support levels up.Įvery time you clear a mission and head back to the Somniel, you'll have three chances to train your units in the Arena. So when you're prompted to go back to the Somniel or the World Map at the end of a battle, always choose to go back home. Whether it's a chapter mission, a skirmish, a paralogue, or a training battle, any activity that sends you to the battlefield will reset your Somnial allowances. The floating fortress has a load of activities you can only do a handful of times, but these reset after any battle. The Somniel may be your base of operations, but it doesn't need to just be about planning for your next brawl. Lastly, you might want to learn how to use the piano in Alear's room. ![]() It's a long game, and going back to do things you could have done along the way is never fun.įor more on the game, check out our extensive Fire Emblem Engage character list, voice actors list, and our preview of the game's first eight chapters. Whether you're playing on Classic difficulty where every choice matters, or taking it slow and steady with the story-based curve, the points below should make things a tad easier and a lot less tedious. Right now, we have around seven tips and tricks we think will help you get the most out of Fire Emblem Engage. So if you only took notice of the franchise in the latter half of the last decade, you'll learn a thing or two below. This latest adventure takes more from Awakening than Fates and Three Houses. Just getting started in Elyos? Don't do battle without these tips for starting Fire Emblem Engage. January 21, 2023: We've added a couple more tips for anyone starting the game this weekend. ![]()
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